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I'm working on a shareware video game similar to diablo and I want to use
POV-RAY to render the tiles. the tiles need to be 64x64 with two diamonds
rendered from a checkered floor, one right above the other. so far I've got
the orthographic part right, but I cant get the camera into the right
position to render it perfectly. I need the perfect rendering position so
the individual tiles will match up correctly inside the game. so right now
I've got a checkered floor and I'm looking at 0,0,0 from 10,10,10 with the
floor scaled up by 10. this doesnt give me the effect I'm looking for. I
need the corners to line up to the edges and to the center of the tile....
so can anybody lend some advice?
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